![]() In a weird and meta sense, this felt like FFXVI’s producer, Naoki Yoshida, and directors Hiroshi Takai and Kazutoyo Maehiro’s way of conveying the idea that fans can let go and accept whatever changes were being made to the established formula. Their status quo changes and everyone is looking for logic in what they’ve been taught to believe. Without spoiling too much, the core characters learn some shocking news about their longstanding beliefs. Then, after about a dozen hours or so, I hit a point in Final Fantasy XVI’s story that shook those fears off of me. There’s a sense of pedigree to it that I don’t think I’ve tackled before, and I was worried that I didn’t have what it took to cover a title like this. In more ways than one, I felt like I was in over my head reviewing the 16th mainline entry in this historic role-playing series. Final Fantasy X and Final Fantasy VII Remake are the only two I’ve put any significant time into, while most of my knowledge of the worlds and characters comes from the Kingdom Hearts franchise. I’m by no means an expert on the Final Fantasy series. WTF Man, was it hard to not spoil certain boss fights. LOW Messy and problematic narrative bits early on. HIGH A near-perfect blend of action gameplay and dark storytelling. ![]() ![]() What’s A King To A God? What’s A God To A Non-Believer? ![]()
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